Who we are
Bible Games (the game) and games.mlabs.ng/biblegames (the website) are made by Aghogho Meyoron, trading as MLabs Games (“we”, “us”). We are the controller of the information described here. This policy explains what we handle when you play the game or visit the website, and why. We wrote it to be read, not skimmed past.
If you have any question about your information, email biblegames@mlabs.ng.
The short version
- You can play every game without an account, without signing in and without internet.
- Your progress, streaks and settings are kept on your phone. If you choose to, they can also be backed up to our servers.
- To keep leaderboards fair and save your progress, the game uses an anonymous ID for your device. It is not linked to your name, email or phone number.
- The game shows ads from Google AdMob. Before any ad is shown, you are asked for your consent, and you can change your choice at any time. See “Ads” below.
- We don’t sell your information, and we don’t use the game to build a profile of you.
- Bible Games is not directed at children under 13.
Information that stays on your phone
To work, the game saves these things on your device, in a local database:
- Your progress in each game, your best scores, your Game of the Day results and your streak.
- Your settings: theme, sound and music, reminders and your ad choices.
- The questions you have answered and reports you have started.
Deleting the game removes all of this from your phone. Your phone’s own backup (such as iCloud or Google backup) may copy the game’s data to your account with Apple or Google. That is your phone’s feature, not ours.
Your anonymous player ID
The first time the game connects to our servers, it registers your device and receives an anonymous player ID. It is a random value: it says nothing about you, and it is not your advertising ID. We use it to:
- keep the scores you submit to the leaderboards together, and allow one Game of the Day score per player per day;
- store a backup of your progress, if you use cloud save;
- protect the game against cheating and abuse, for example by limiting how often scores or reports can be sent.
To check that requests really come from the game, your device proves it is running a genuine copy using Google Play Integrity (Android) or Apple App Attest (iPhone). Google and Apple tell us whether the check passed. They don’t tell us who you are.
Leaderboards and your display name
Leaderboards show a display name and an avatar next to each score. Unless you choose your own, you get a random name. Anyone who plays can see the names and scores on a leaderboard, so please don’t use your full name or anything private. Names must be 2 to 20 characters and must not be offensive. We may change or remove a name that breaks this rule, and remove scores that look impossible.
Optional sign-in and cloud save
Signing in is optional. If you choose to, the game backs up your progress (scores, streaks and which games you have unlocked) to our servers, linked to your anonymous player ID, so you can restore it on a new phone. Without sign-in, your progress stays on your phone only. You can ask us to delete your backup at any time.
Reports about questions
If you report a question (a wrong answer, a typo, a bad reference or something offensive), we receive the question it is about, the reason you chose, any note you write, and your anonymous player ID. We use reports only to fix the game’s content. Please don’t write personal information in a note.
Playing with others
- Pass and play happens on one phone. Nothing is sent anywhere.
- Nearby play connects phones in the same room directly over Bluetooth. The game asks for Bluetooth permission only when you start a nearby game, and what is exchanged (your display name, avatar and moves) goes only to the other players’ phones.
- Online lobbies (when available) pass your display name, avatar and moves through our game server to the other players in your room. We don’t keep a record of what happens in a room after it closes.
Notifications
If you turn on reminders, the game may ask for permission to send notifications, such as a reminder that today’s Game of the Day is ready. Some reminders are scheduled on your phone. Others are sent through Apple’s or Google’s push services, for which we keep a push token for your device. You can turn notifications off in the game or in your phone’s settings, and we then stop using the token.
Ads
Bible Games is free and is supported by ads from Google AdMob (Google LLC). To show ads, measure them and prevent fraud, AdMob collects information from your device, such as your advertising ID and other device identifiers, IP address and approximate location, device and app details, how you interact with ads, and diagnostics. We do not receive this information in a form that identifies you.
- You are asked first. When you first open the game, Google’s consent form (the User Messaging Platform) asks for your choices where the law requires it, such as in the European Economic Area and the UK. You can change your choices at any time from the game’s settings.
- Personalised or not. If you don’t consent to personalised ads, AdMob shows non-personalised ads, based on the game and general context rather than your interests. Even then, AdMob may use device identifiers for things like limiting how often you see an ad, fraud prevention and measuring results.
- On iPhone, the game asks for your permission through Apple’s App Tracking Transparency prompt before any tracking, and nothing changes unless you allow it.
- You can also reset or limit your advertising ID in your phone’s settings.
- Ads appear between games, never in the middle of one.
Google’s own explanation of how it uses information from apps that use its services is at policies.google.com/technologies/partner-sites.
Updates
The game can receive updates to its questions and fixes over the air, without you reinstalling it. To do that, the game contacts the update servers of Expo (EAS Update) and sends basic technical details such as the game and update version, your phone’s platform and operating system version, and your IP address, which any connection reveals. We use this only to deliver updates.
Crash reports
If you have agreed to it in your phone’s settings, Google Play or the App Store may share anonymous crash reports and performance data with us, so we can fix problems. These come from Apple or Google under their own policies and do not identify you to us.
Our website
The website at games.mlabs.ng/biblegames doesn’t use advertising or tracking cookies, and you don’t need an account to use it. Like most websites, our hosting provider keeps short-lived technical logs (such as IP addresses and the pages requested) to keep the site running and secure.
Testers and the waitlist. If you join the testers’ Google Group, Google handles your membership under its own terms. Before the game is out on iPhone, the website lets you leave your email address to be told when it launches. We keep your email address and which game you’re waiting for, send you a confirmation and one email when the game is released, and use it for nothing else. To limit abuse, we briefly keep a scrambled (hashed) version of your network address that can’t be turned back into the address. You can ask us to remove your email at any time.
Who helps us run the service
We use a few trusted providers. They process information only on our instructions:
- Our hosting provider and database, where player IDs, display names, scores, progress backups, reports and the waitlist are stored.
- Cloudflare, which runs the server for online lobbies.
- Resend, to send the waitlist emails.
- Clerk, which signs in the members of our team who manage the game. Players never sign in through it.
The game itself involves Google (AdMob, Play Integrity and Google Play), Apple (on iPhone, for App Attest, the tracking prompt and the App Store) and Expo (updates), as described above. Some of these providers are outside Nigeria. When your information is transferred abroad, we rely on providers that protect it with appropriate safeguards, as the Nigeria Data Protection Act 2023 requires.
We don’t sell your information
We don’t sell or rent personal information to anyone, and we don’t share it for anyone else’s marketing.
How long we keep it
Player IDs, display names, scores and progress backups are kept while you play and for up to two years after your device was last seen, unless you ask us to delete them sooner. Reports are kept until the question is fixed and a reasonable time afterwards. Waitlist emails are kept until the game launches and a reasonable time afterwards, or until you ask us to remove them. Technical logs are short-lived. What the ad, update and store providers keep is governed by their own policies.
Your rights
Under the Nigeria Data Protection Act 2023, and similar laws where you live (such as the GDPR in Europe and the UK), you can ask us to:
- tell you what information we hold about you and give you a copy;
- correct it if it is wrong;
- delete it;
- stop using it, or object to how we use it.
Email biblegames@mlabs.ng and we’ll respond within 30 days. Because your player ID is anonymous, we may ask you for the display name shown in the game so we can find your records. For ad data held by Google, use the controls in your Google account and phone settings. You can also complain to the Nigeria Data Protection Commission, or the data authority where you live.
Children
Bible Games is suitable for all ages to enjoy with their family, but the app is not directed at children under 13, and we don’t knowingly collect personal information from children under 13. If you believe a child under 13 has given us information, such as a display name or a waitlist email, contact us and we’ll delete it.
Security
Our servers and website use encrypted connections (HTTPS), requests from the game are signed with a secret that never leaves your device, and only invited team members can see what is stored. Keeping your phone locked and backed up is the best protection for the progress saved on it.
Changes to this policy
If we change this policy in a way that matters, we’ll update the date at the top and, where it makes sense, tell you in the game.